Wednesday, 10 April 2013

Some Sad News

Firstly, sorry for the delay in making any updates. 

Secondly, sorry, but it's not good news. 

For a variety of reasons, I have not been able to make this project work. 

FAQ

So what happened? 

Firstly, I haven't had the time to devote to this project to make it what I would have liked it to be - a proper, well-made documentary with both original content and elements from the game itself, with the hope of including some humour and some player testimonials. 

I was lucky in that I received a lot of correspondence from players while the topic was still fresh, but could not devote the time, energy and communication necessary to sustain that engagement for long enough to get the actual filming process off the ground. Over time, interest petered out and it would have meant simply repeatedly harassing people to get involved which, I feel, is not what Glitch was about, really. Plus, nobody likes harassment. 

While I could have glomped together something in FinalCut and AfterEffects for the sake of doing something, it's my personal opinion that to do a job badly is worse than to simply admit defeat. 

What about the money? 

If you are one of the four people who contributed to the funding campaign via PayPal, I have refunded your contribution in full (including IndieGoGo's percentage) this very evening. 

If you are one of the four people who contributed to the campaign directly using a credit card, then things become a little more complicated. The funds have not been disbursed - they are still held by IndieGoGo - and I have asked them to refund the payments directly. 

I am hoping that this will be a relatively simple matter - and it should be, although experience tells me that simple matters rarely work out that way - and I will post an update when I hear back from IndieGoGo. I think that you should get your contributions back in full as IndieGoGo took their back end from the final lump sum via PayPal, rather than on each individual transaction. I hope this is the case. 

Why did you take so long to make this decision? 

Because I'm a starry-eyed optimist. 

Because I honestly believed I could round up fifty or even a hundred people who'd talk about Glitch for a minute of their time. 

Because I thought that the crafting scene alone would make for an interesting part of the documentary as a whole. 

Because I wanted to think that it would all work out. 

But it didn't. 

C'est la vie

To everyone who invested time or money or just interest in the project, thank you. I'm sorry it didn't work out in the end.